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''Sabre Wulf'' a 1984 action-adventure game by Ultimate Play the Game and the first game of the Sabreman series. The player, as Sabreman, navigates a 2D jungle flip-screen maze aiming to reconstruct an amulet and escape. The maze is divided into 256 edge-to-edge screens filled with colourful flora and enemies that spawn randomly. Ultimate released the game for the ZX Spectrum in 1984 at an above-average price to combat piracy. The game's premium packaging became a company standard. Ultimate, a developer known for its secrecy, had finished ''Sabre Wulf'' sequels in advance of its release, but withheld them for marketing purposes. They were swiftly released the same year. Ultimate hired outside developers to make ''Sabre Wulf'' ports for the BBC Micro, Commodore 64, and Amstrad CPC platforms, and the game was subsequently included in multiple compilation releases, including the 2015 Ultimate and Rare retrospective ''Rare Replay''. Reviewers lauded the game's graphics and found its gameplay similar to Ultimate's previous release, ''Atic Atac'', though preferred ''Sabre Wulf''. Reviewers also noted the game's difficulty. It was recommended in several gaming publications and won "Best Maze Game" in the 1984 ''Crash'' Reader Awards. ''Sabre Wulf'' was a financial success and reached the top of the format charts. It was listed in multiple lists of top Spectrum games. It introduced the Sabreman character, who has recurred throughout Ultimate and Rare intellectual properties, and the Sabreman game series. == Gameplay == The player, as the adventurer Sabreman, must fight their way through a 2D jungle and reconstruct an amulet in order to leave. After collecting four pieces of the ACG Amulet (Ashby Computers & Graphics, the developer's former name), the player can bypass the gatekeeper guarding the cave exit, which leads to the game's sequel, ''Underwurlde''. ''Sabre Wulf'' is presented as a flip-screen maze with paths bordered by tropical flora. The player only views a single small and static area of the maze at any time. When the player character reaches the edge of the screen, the next section of the maze loads. There are 256 screens in the maze. The player does not receive any explicit guidance on how to play and is left to decipher the game's objectives through trial and error. ''Sabre Wulf'' graphics fill the full screen with no interface, inventory, or damage indicators apart from a high score meter in the top corner. Sabreman can eat orchid power-ups, which bloom for only a few seconds. He turns the colour of the orchid and receives one of five abilities: some are helpful, like invulnerability or faster walking speed, and others impair him, such as slower walking speed, or reversed controls. Sabreman also collects treasure and extra lives scattered throughout the maze. ''Sabre Wulf'' is drawn in a 16 by 16 grid populated by attacking enemies and bordered by landforms. The player swings Sabreman's sabre with the push of the joystick's fire button to defeat enemies that spawn in randomized locations on-screen. Enemies include spiders, scorpions, snakes, bats, indigenous people, sleeping hippos, and a fast wolf (the titular Sabre Wulf). Some enemies, like the hippos, flee when hit. The sword does not affect the wolf or cave guardians. A small fire appears and pursues the player who idles for too long. Some animals are not malicious and instead offer points or lives. Apart from the jungle, the game's settings include mountains and lakes. The game begins with an electronic rendition of classical music composed by Bach. The Spectrum and Commodore 64 versions have an optional two-player mode in which players take turns controlling Sabreman. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Sabre Wulf」の詳細全文を読む スポンサード リンク
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